Kyle Richter (twitter)
Nathan Eror (twitter github)
Ben Scheirman (twitter github blog NSSreencast)
Andrew Madsen (twitter github blog)
Jaim Zuber (twitter Sharp Five Software)
Rod Schmidt (twitter github infiniteNIL)
Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up)
01:01 – Kyle Richter & Nathan Eror Introduction
01:18 – The Future of iOS Devices (Speculations)
04:33 – Building Games on the iOS Platform
08:08 – Creative Assets (Art, Sound, Etc.)
Infinity Blade II
13:45 – Challenges of Building a Game
22:29 – Tools
26:42 – Optimizations
Only Rendering What’s Necessary
33:48 – Shaders
36:51 – GameCenter
40:04 – Getting into Game Development
Space Team (Ben)
Game Coding Complete by Mike McShaffry (Ben)
Physics of Light – John Carmack (Ben)
Bret Victor – Inventing on Principle (Ben)
Overcoming iOS Game Memory Limits (Jaim)
Big Nerd Ranch Blog (Andrew)
Code Signing and Mavericks (Andrew)
080 JSJ Impact.js with Dominic Szablewski
Linear algebra for game developers ~ part 1 (Nathan)
Linear algebra for game developers ~ part 2 (Nathan)
Linear algebra for game developers ~ part 3 (Nathan)
3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry (Nathan)
Sleep Cycle (Kyle)
Hungry Shark Evolution (Kyle)
New iOS APIs
CHUCK: Alright, Nathan, how do you say your last name?
NATHAN: Eror, just like –
CHUCK: Eror, okay.
NATHAN: Yeah, just like NSError, except that it spelled differently.
KYLE: Your middle initial is “S”, right?
NATHAN: I wish. I’ve considered getting it legally changed.
CHUCK: Hey everybody and welcome to Episode 27 of the iPhreaks Show! This week on our panel, we have Ben Scheirman.
BEN: Hello from Houston, eagerly awaiting the iPad event.
CHUCK: Andrew Madsen.
ANDREW: Hi from Salt Lake City and I don’t get to buy anything today.
CHUCK: Jaim Zuber.
JAIM: Hello from Minneapolis!
CHUCK: Rod Schmidt.
ROD: Merry Christmas from Salt Lake City!
CHUCK: I’m Charles Max Wood from DevChat.tv. This week, we have 2 special guests. We have Kyle Richter.
KYLE: Good morning from Key West!
CHUCK: And, do you prefer Nate or Nathan?
NATHAN: Either one, it’s up to you.
CHUCK: Nathan Eror.
NATHAN: Hello! I’m also in Houston.
CHUCK: Alright. Do you guys want to do a brief introduction since you haven’t been on the show before?
KYLE: Sure, we can do that! My name is Kyle Richter. I’m the co-founder of Empirical Development.
NATHAN: And I’m Nathan Eror. I am the game and development lead for Empirical Development.
CHUCK: Awesome. Nobody plays games on their iOS device, so I’m not quite sure why we have you here.
KYLE: No, it’s the passage fad for sure. I suspect that they’ll just be over in the next couple of weeks.
BEN: Once I get hardware, controllers are really going to ruin it.
CHUCK: [Laughs] Do you think that’s going to be a thing?
BEN: Yeah, they announced it at dub dub, that you’ll be able to get like sort of a Nintendo like shrink wrapped controller on top of the iPhone. I’m still waiting for one of those to come out. I want to play with one.
KYLE: Logitech just released their print ad a couple of weeks ago for their first one. Mysteriously, it shows empty hand is holding a knife saying something’s missing [sound].
BEN: Oh! Awesome.