106 iPS Metal with Warren Moore

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    02:53 – Warren Moore Introduction

    03:58 – Working for Apple => Doing Metal (Transition)

    05:15 – 3D Graphics APIs

    11:14 – Metal = Objective-C API    

    13:11 – The Programmable Pipeline (Shading)

    19:40 – Metal

    • Precomputed Render States
    • Explicit Memory Management

    22:07 – Draw Call Batching

    25:30 – Testing Metal

    26:01 – Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics)

    33:35 – Getting Started with Metal

    38:15 – Multithreading

    41:34 – Metal Adoption and Future

    45:11 – 3D Graphics Programming Resources