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02:53 – Warren Moore Introduction

03:58 – Working for Apple => Doing Metal (Transition)

05:15 – 3D Graphics APIs

11:14 – Metal = Objective-C API    

13:11 – The Programmable Pipeline (Shading)

19:40 – Metal

  • Precomputed Render States
  • Explicit Memory Management

22:07 – Draw Call Batching

25:30 – Testing Metal

26:01 – Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics)

33:35 – Getting Started with Metal

38:15 – Multithreading

41:34 – Metal Adoption and Future

45:11 – 3D Graphics Programming Resources

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