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02:53 - Warren Moore Introduction

03:58 - Working for Apple => Doing Metal (Transition)

05:15 - 3D Graphics APIs

11:14 - Metal = Objective-C API    

13:11 - The Programmable Pipeline (Shading)

19:40 - Metal

  • Precomputed Render States
  • Explicit Memory Management

22:07 - Draw Call Batching

25:30 - Testing Metal

26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics)

33:35 - Getting Started with Metal

38:15 - Multithreading

41:34 - Metal Adoption and Future

45:11 - 3D Graphics Programming Resources

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