125 iPS GameplayKit with Jake Gundersen

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    01:04 – Jake Gundersen

    01:38 – GameplayKit Framework Reference

    03:56 – What’s the advantage of GameplayKit?

    09:05 – Component Architecture

    11:52 – ComponentKit | Component API

    14:29 – Randomization

    16:21 – State Machines

    24:10 – Rules Systems

    24:51 – Pathfinding

    30:50 – Agents, Goals, and Behaviors

    33:58 – Compatability

    35:54 – Cross-platform Limitation

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