125 JSJ WebGL with Sean Griffin

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    Panel

    Discussion

    01:35 – Sean Introduction

    02:22 – Large Applications

    04:00 – WebGL Introduction

    08:07 – Types of Abstractions

    11:09 – Deciding on Triangles

    11:53 – Writing From Scratch

    15:14 – Setting Up Libraries 16:16 -Getting Started with WebGL

    18:02 – Difference Between Versions

    21:42 – Things Sean Wish He Knew Before 23:44 – Third-Party Artwork

    28:02 – Common Mistakes 30:58 – Physics and Lighting

    34:07 – 2D vs. 3D

    Picks

    Next Week

    The Ionic Framework with Max Lynch and Tyler Renelle